Grand Command Gaming

World War I · Global grand strategy · 10–12 rounds

Kings & Kaisers

Take command of the Allied or Central Powers as the Great War spreads across a global map of empires, colonies, and contested seas. Build and move armies, fleets, and aircraft, invest in field technology, and coordinate offensives to seize cities and fulfill strategic objectives. After 10 rounds—or an agreed campaign of up to 12—the alliance with the most Victory Points wins.

Physical games available through Combat Miniatures.

Explore the game

The people behind the game

Game credits

Game design
The Madman (Rick Konieczko), MooseCow (Scott Palmer)
Creative direction
The Madman
Graphic design
The Madman
Rulebook authorship
MooseCow
Gameplay critique
Andy Schoepf, Cobra Wargaming, Jinx
Proofreading
Jinx, Steven Picozzo