World War I · Global grand strategy · 10–12 rounds
Kings & Kaisers

Take command of the Allied or Central Powers as the Great War spreads across a global map of empires, colonies, and contested seas. Build and move armies, fleets, and aircraft, invest in field technology, and coordinate offensives to seize cities and fulfill strategic objectives. After 10 rounds—or an agreed campaign of up to 12—the alliance with the most Victory Points wins.
Physical games available through Combat Miniatures.
Inside the campaign
A closer look at the game.
The people behind the game
Game credits
- Game design
- The Madman (Rick Konieczko), MooseCow (Scott Palmer)
- Creative direction
- The Madman
- Graphic design
- The Madman
- Rulebook authorship
- MooseCow
- Gameplay critique
- Andy Schoepf, Cobra Wargaming, Jinx
- Proofreading
- Jinx, Steven Picozzo

